Do you remember the best RP games/ campaigns you've played in. The games that set a new standard in what you want to play like.
Mage/ nWoD/ Exalted by Jen Woods
This was a hodgepodge game where a lot of the game was freeform and some good RP happened via chat. Everyone got in to their characters bigtime. Jen's first time at bat was IMO a home run!
Mage: TA set in New Orleans by Kevin Hinote. An old army buddy ran a Mage game that was amazingly detailed. I learned a lot about New Orleans and later found out that what I learned was geographically accurate.
Legends of the Five Rings by Kevin Hinote. I'm sure you'll see a pattern by now. This game we all sat on the floor, Kevin printed off Kanji banners (with watermarks in english) and we had sushi and sake. We had handout messages in kanji (with watermarks). Man that was an awesome game!
Millenium's End/ GURPS by Rick Horton. Detailed game, everyone did a good job with their characters and the planning and execution of the plans were cool as hell. Rick is an excellent GM (protege of Kevin Hinote of course).
D&D 3.5 Baar Durak by Sage Howard this was a campaign that ran for a long time. Actually, there were several campaigns Sage ran that were all pretty much top shelf. It was D&D with real depth. Plots, characters, subplots.
Stormbringer by Charles Green; being a writer for Stormbringer and all...he really knows his stuff. Man, that was an awesome campaign! He did a short delta Green game that was class as well.
Vampire:TM (New York by Night) by Holly Harsdorf. Probably the single best campaign I've ever been in...for all time.
Runequest by Bohemond. Goddam, that was how a small scale game SHOULD be run. Very detailed. Deep interactions. Great players.
Middle Earth Roleplaying by Tony Amie. This is going way back, but man it was a lot of fun. Me and Vrin were the only two players. Great game.
There have been a number of other games, that while fun and memorable didn't quite make the list. Reasons vary. (note, these games weren't bad, just not the best of the best)
SWRPG/ Traveller d20 by Clayton Woods was one. Good game, but hot and cold: GM styles changed midgame, player gamestyles and interests changed too. Probably would have worked better if we talked more upfront about what we all wanted. Good game nonetheless.
Pulp nWoD by Genevieve Gorman was okay. Just couldn't get in to it.
Various D&D 3.5 games as well as Savage Worlds games. Just too much of a brainless dungeon crawl for my tastes. I need more depth to get in to it.
Rippers, Fading Suns, Witchcraft etc by Jason Blair could have been good if we got to actually play more than once as well as being able to get all the players on the same sheet of music as far as the kind of game it would be (ie: Combat Monsters rarely have a place in any of JLB's games.)
Dogs in the Vineyard by Daniel Hosterman. The game itself was okay, but I didn't enjoy the lack of depth and lack of reprocussions for actions. Serious problems with the game system. Had more fun painting minis and watching Drawn Together.
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