Wednesday, July 1, 2009

Courage and Honour by Graham McNeill: Review


By Graham McNeill
Hardcover: 320 pages
Publisher: Black Library

The noble Ultramarines epitomize the Space Marines, the genetically enhanced warriors who protect the Imperium from its foes. Newly returned from the Eye of Terror, Captain Uriel Ventris must redeem himself in the eyes of his battle–brothers, who fear he may have been tainted by Chaos. When the planet Pavonis is invaded by tau, what better opportunity could Uriel have to join his Chapter in combat and prove that his honour is beyond reproach?

Courage and Honour is the fifth book in the hugely successful Ultramarines series featuring the Courageous Captain Uriel Ventris and his Veteran Sergeant Pasanius.

This book is in many ways like coming full circle in the series. Uriel Ventris’ first mission as captain was to put down a rebellion on the Imperial world, Pavonis and this novel has the 4th company returning to the same troubled planet.

Following shortly after the events of The Killing Ground, we are shown flashback scenes of the testing of Ventris and Pasanius. Testing them both for purity: Mind and Body. After all, these two Astartes have been alone and fighting their way back from the Eye of Terror, a mission which should have most likely claimed his life (and possibly his soul).

For those not familiar, Uriel Ventris and Pasanius were found guilty of heretical deviations from the Codex Astartes, the penalty for which is death. In lieu of death they were bound by a Death Oath and exiled from the Chapter. Tasked to hunt down daemons by Marneus Calgar they embarked on a long series of adventures in the Eye of Terror, only barely surviving to tell the tale. For these stories see the Ultramarines Omnibus and The Killing Ground, same publisher, same author.

Upon arriving on Pavonis things are awkward. The remaining characters from the previous time the Ultramarines were on Pavonis are still here, albeit much older. Not everything has gone as planned. Also present are a number of new characters which are rich and colorful. Thankfully Graham McNeill has done a wonderful job of giving each of the characters some “camera time” in order to really flesh them out. When reading any book I really want to have some connection to the characters. I don’t have to necessarily relate to them, but I have to at least care a little about them otherwise they are just names on a page, which is almost pointless. McNeill is a pro when it comes to this.

In addition to being “An Ultramarines Novel” you get to see several other things which some may love, and others may hate. There are two allied forces on Pavonis as well: the Planetary Defense Forces and a Regiment of Imperial Guard. Both are led by interesting characters who contribute in very cool ways to the plot.

The antagonists to the story are The Tau Empire. The insight in to the methodology of this Xenos race is fantastic. McNeill really nailed it. On one hand he makes the “Greater Good” of the Tau seem totally preferable to the (honestly) heinously fascist Imperium of Man…Yet on the other you see an insidious side that says “Join us…OR ELSE”.

Anyone who knows anything of the Warhammer 40,000 universe knows that it is DARK. It is a GRIM future where Humanity is beset on all sides by Chaos and Xenos races out to destroy it. The Imperium of Man is also of the mindset of “KILL THEM ALL” in order to insure the manifest destiny of the supremacy of mankind. The Imperium is a horrific place, without a doubt. It’s against this oppressive backdrop that the colorful characters, great deeds of selflessness, honor and courage are illuminated.

Graham McNeill does a wonderful job of peeking under the hood of the almost “altruistically good” seeming Xenos and showing both sides of that face.

As far as the battle scenes, they were good. Some were better than others. With any war novel it can seem like battle scenes take almost too long. Ironically many of the battle scenes could have been lifted from Team-Yankee by Harold Coyle or Red Storm Rising by Tom Clancy. The smell of promethium or cordite, the taste of gravel, dust and muck. The blinding flash of tank rounds impacting and the destruction of buildings and bridges easily could have been from World War 2 or Vietnam. The scenes fit the setting, and were “real enough” to have come from actual reports of battle.

The novel definitely has a message. It goes over why Uriel Ventris’ decision to deviate from the Codex Astartes was ultimately wrong. It identifies this and in the end re-hashes it repeatedly. It’s kind of like being beaned in the head with the Codex Astartes. Now I realize that this is a story coming full circle. While the Ultramarines seem hidebound and rigid in adherence to the very letter of the law/ codex this novel reinforces the WHY of it in spades. My take on it is that it’s a little overdone, but I can understand why. In some ways it seems like it illustrates throughout the novel “Adhere to the codex= Success, Deviate from the codex =Fail”.

There ARE some interesting lessons learned. Hubris is possible in anyone. We see it in the antagonists, but we can also see it in the heroes. Self-Belief is good, but at some point it can turn in to arrogance…and we get to see that in some of the characters in the novel. It’s good to see how characters you admire or kind of like, can turn on you and go down a path that you feel awkward with and see that slippery slope down in to “evil”. Again Graham McNeill tells a story that has little snippets that can easily apply today. Issues that could easily be pulled from today’s newspaper. I can’t speak for everyone but I love that. It reminds me of TV shows and Movies that have stories that are fictional, yet speak volumes about the issues of the day.

Overall it’s a good novel. I burned through it in one sitting and only had one moment where I was lost (I had apparently skipped a page). I think Ultramarines fans will get more out of this than your general reader. It’s a good war novel, but in many ways it the standard Space Marine fare; a little less memorable than Graham McNeill’s other efforts. This is hard to grade because I’ve read books by this author that literally blew me away; knocked my socks off. So judging honestly, this novel on it’s own versus other novels (and a hint of what I know the author can do) I’m grading this one 3 out of 5 Stars.

Monday, June 8, 2009

You ever have one of those days...

...where it seems that everything you do sucks?
Yeah, me too.
Sometimes I look at my work and all I see are my mistakes, stuff that is wrong, off or otherwise out of whack.
I tend to be my own worst critic. I think part of this has to do with being a creative person and knowing every single stroke of the pen or pencil intimately. I KNOW where all the mess ups are, even if the AD doesn't see it.

It's pretty rare when I submit a piece of work and am actually satisfied with the result. Usually I reach a point in the work where I have to draw a line and call it complete, like it or not due to my level of ability weighed against time constraints. I haven't had an AD come back yet that was unhappy with my work...or at least they haven't said so. I still work with all the ADs I've done work for in the past, so my assumption is that i must be doing okay.

That said, OKAY isn't good enough. I know I can do better. I draw every single day, and some parts get easier...some parts I still struggle with.

I think that the problem is just me: I'm never satisfied with my work. It really doesn't matter how well I do...I still see the flaws. I think that's why I do depend on outside critique (and kudos). I have a hard time patting myself on the back.

Sunday, June 7, 2009

A couple orthos...




Subject matter is copyright Games Workshop. No threat to their IP is intended.

Thursday, June 4, 2009

Sketchy Bits:

*Fan Art all:

Space Marine vs Eldar


The land of Ulthuan



Swordmaster versus Blackguard


*Fan Art. Subject Matter is Copyright Games Workshop. No infringement of their IP is intended.

Note all are WiPs and none are completed. Unfortunately I'm driven by a number of deadlines and have little time for drawing for ME and what I want to draw. Of course, fan art doesn't pay. Still...I could draw GW stuff all day long and I'd do it for FREE (well...or almost free). I just don't have the chops to make it to THAT level.


Yet.

Thursday, May 28, 2009

Online Publishing for Hacks?

March of the Illiterati in E Flat

May 27, 2009

Written by Karen D. Swim

Original article is HERE.

Two weeks ago, my Grandmother retired her old school TV Antenna for a digital converter box. If the FCC had not mandated that the US switch to digital on June 12th, my Gran would have kept using the rabbit ears.

In the world of early adopters one might say my Gran is a no bloomer. Yet, her diehard dedication to “rabbit ears” is not unlike those who hopelessly cling to the notion that social media is worthless and digital media is solely for the illiterati.

In a recent conversation with an erudite writer, I listened to what has become a familiar litany:

People who publish on the internet are not real writers. I am a noted journalist/writer/editor and accustomed to spending 6 weeks, writing 15 drafts before publishing.

My crowd is very literate and will not possibly be on Twitter. ( I pull up Twitter screen) Oh, look there’s Bill /Jane/ Buffy, they’re on Twiter?

I do not have time to waste engaging in urbane conversations with plebian strangers.

Internet publishing is for hacks.

Overlooking the fact that I had just been called a moronic hack who spends time on inane platforms talking to a motely bunch of idiots, I patiently explained this new world that has “killed newspapers” and made superstars out of the unknown. I politely declined to point out that a truly impressive insult would have described “my people” as having brains as dry as the remainder biscuit after a voyage.

Alas, we no longer use insults such as: “Away!, Thou art poison to my blood.” Yet, in spite of the evolution of the English language we have managed to make amazing discoveries, and advances. Who’da thunk it? (See what fun online writing can be?)

Those who view online writing as a dumbing down of provocative thoughts and ideas are missing the point entirely. It is an expansion of creative thought, discussion and collective collaboration. While other forms of publishing aim to “talk at” digital publishers “talk to.” It’s the sharing and exchange of ideas and information in real time.

Literature, and great writing are not dying, we are simply evolving in the way we communicate. Many will hold on until the bitter end, until change has steamrolled over them leaving no other choice but the truly erudite will not only embrace the change but lead the way.

What do you think? Are we diminishing the art of writing with online publishing?

My Reply:

I’m an illustrator as my day job. I draw pictures. Do I have a problem with the millions of people on Deviantart, Flickr or who have themselves published via online zine or small press?

Not At ALL.
I can’t stand “gatekeepers” who feel they have some privilege of doing what they do; whether art, writing or basket weaving.

I see it that I nave absolutely NO right to tell anyone what they can or can’t do. I can however encourage people to do what they love…whatever that is. Please…show off your stuff! Get critiques, Improve! Keep doing it every day.

Does this in any way cheapen the work of a creative? Not one bit. Actually it’s the bunghole gatekeepers who ruin it for many.

Honestly, what is the difference between published writer/ artist/ basket weaver and the home published zine person? Honestly, I give less than a damn whether you’re published or not. That doesn’t mean you’re any good. It means absolutely nothing. There’s tons of really GOOD folks out there who aren’t published or are diamonds in the rough who should be ENCOURAGED and included instead of derided as “pft, unpublished” and excluded.

1. Who gives anyone the right to deride or dismiss anyone?
2. What is the difference between published and unpublished creatives?

Seriously…I think there is a sliding scale of skill and everyone is on the road (or should be) of improvement, regardless of whether or how something is put out for the world to see.

Honestly my own scale is dependent on skill, effort, natural talent and people who are willing to learn, listen as well as be frank about what they do. Let the work speak for itself and leave the ego at the door.

“Being Published” is largely a matter of “right place and right time” multiplied by “who you know”, plus an ounce of ability, a little bit of luck, and often a lot of hustling. Note that “skill” is the smallest factor here.

Tuesday, May 26, 2009

Reviews on Flames Rising.

Reviews up at Flames Rising:
Mechanicum by Graham McNeill.
Shadowrealm by Paul S. Kemp.

Should be posted any day now:
Tales of Heresy, Edited by Nick Kyme and Lindsay Priestley

Links to purchase these fine novels:
Tales of Heresy
Mechanicum
Shadowrealm

Previous Reviews on Flames Rising:
Road of the Patriarch by R.A. Salvatore
Promise of the Witch King by R.A. Salvatore
The Orc King by R.A. Salvatore

Sunday, May 24, 2009

Warhammer: Age of Reckoning

A review from a self-avowed non-PVP guy.

I occasionally play MMOs. I've tried several now and PVP has always been something I've loathed. Usually it ends up being players griefing players and there's no balance to it. You go out in to an unsafe area and if you're flagged for PVP, some guy way more powerful than you (or a band of players) mugs you for your lunch money. That or some high level dude wanders in to your safe zone and starts killing off all the safe area NPCs just waiting for someone dumb enough to heal an NPC (which flags you for PVP) or attacks the offending PC.

This week I got to finally (after almost a year of putting it off) try out WAR.

I admit, I was hesitant. It's just another MMO. Yes, it's Warhammer: my baby. My favorite setting of all time. It's also geared towards something called RvR: Realm vs Realm. That tells me it is Players fighting Players.

*Groan*

So I jumped in, created a few characters and got in to the spirit of it.

My assessment?

RvR ROCKS!

I get it now.
I play a lot of FPS multiplayer games like Call of Duty Modern Warfare and World at War.

RvR takes the best of the PVE MMO and the Multiplayer FPS and combines it in to something that REALLY works.

Think of it like this:
You have a Multiplayer RPG, with all the nifty trappings of the Warhammer world, then add a sort of zone combat that has clearly delineated RvR areas. In those areas you have stuff to capture and hold. Think of Headquarters or Capture the Flag games in FPS games. You take the objective and hold it.

If you die...no problem. You resurrect a safe distance away (something the Call of Duty games haven't sorted out yet) and run back in to the fray. You get a lot of XP for RvR as well as goodies. There are separate tracks for XP. Regular XP for levelling etc. and Renown. Renown gets you better gear and stuff. It's truly amazing.

I can't believe it was so hesitant about it. I think part of the difference is that RvR is divided up in to Tiers, so your newbies can fight newbies and Uber Characters can fight Uber Characters.

As far as the PVE stuff...it's pretty typical fare. If you've played WOW it's more or less the same except the setting and the look of it. WAR looks FAR better. Where WOW is very cartoony-looking, WAR has the gritty look of the Warhammer World (appropriately so). The nice thing is that PVE and RvR nicely dovetail in together. They complement each other in a way that WOW can't reproduce.

WOW does some things better. Some basic gameplay elements like collision *you tend to get hung up a bit more on enviromentals in WAR but not so much in WOW. Critter and NPC respawn times are far shorter in WAR so you can't camp an area as easily because they bad guys do come back quickly. The crafting and all that in WAR is a little unclear and some of the loot you get is not readily disposable, making it a little awkward to find out what it's actually for. WOW has a LOT of built in crafting and grinding bits (which really turned me off). WAR has a bit, but that's not what it's about at all.

WOW does PVE well. WAR does it almost as good, albeit a little differently (which is fine IMO). Crafty/ Grindy bits WOW does far better...but really I care less about that in game. PVP in WOW sucks and there's no RvR. WAR pulls far ahead in PVP/ RvR as that is a core focus in the game.

Essentially, what I see is that the developers at EA/ Mythic made a choice: stick to what you want to be important in-game, and let the rest slide. It ends up being a focused game, good at what it does (where WOW is good at some things but tries IMO to do them all.) I dig the focus.

Overall, so far I have three toons: A White Lion, a Swordmaster and a Witch Hunter. They are bad-ass. RvR rocks. To me WAR does the things right that I really disliked in WOW (and CoH/ CoV, etc). My wife is playing and she's digging it as well.

Friday, May 22, 2009

Pimping...

One thing I love about what I do for a living that is somewhat unconventional is being able to work with awesome people, collaborate (vs compete) and pimp out those cool people to other cool people that need talent.

What am I talking about?
Freelancing is to a certain degree very competitive. I think it's somewhat ingrained in to the community that you have to hustle and undercut the competition in order to get gigs. I disagree with that.

I think in order to succeed as a freelancer you need to be yourself, be cool, be professional and the work will come. Maybe not as fast as the uber-competitive guys, but the work will be more solid and you'll build a long-term relationship with the folks you work with.

It's kind of like the "nice guys finish last" thing. I dig being the "nice guy". I think it goes more like this "Nice guys finish after the not-nice-guys...but have better, more solid relationships and in the end are far happier."

That's how I work. I'm no superstar artist. I have a bit of a niche (which I'm trying to expand out of) and I'm nice and I'm more than anything professional. My shit is always done on time. I don't take shortcuts. I always do what I'm asked to do without the "Artiste' Drama".

Art directors just want the job done. They want what they want with a minimum of drama. They want it right and on time. They want artists they can bank on. This makes their job easy. I'm down with that.

I've worked with some great ones, and it's wonderful to pimp out my brothers (sisters) when they need a good solid artist. Hey, if I'm unavailable, I know others who can do that job! I gladly pimp out my friends who are also looking for gigs. Even if they are better than me, or anything like that. Am I worried that they'll become my favorite art director's pet artist? Not at all.

I think the best thing an artist, or any creative for that matter can do is let their work and reputation as a cool professional speak for itself. Definitely help out your buddies. Word of mouth recommendations are worth their weight in GOLD. You get those by being a collaborator instead of a competitor.

Just be yourself. Be cool. Be professional.

Reputation: If you build it...they will come.

Wednesday, May 13, 2009

Knockspell Magazine #2 Released!


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I did the art direction on this and you won't believe the bullpen of artists I got!
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The Swords & Wizardry Storefront: http://stores.lulu.com/mythmere

Knockspell Magazine Issue #2 is now on sale at the Swords & Wizardry storefront, http://stores.lulu.com/mythmere. This issue contains dungeon design advice from both Allan Grohe and Philotomy Jurament, an adventure by Gabor Lux, and all kinds of other articles from jousting to monsters and all points in between! The art in this issue is phenomenal: artists include Jim Holloway, Liz Danforth, and others. The cover piece is "Dungeoneer," by Peter Fitzpatrick. Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones. 86 pages.

DURING MAY the prices of Knockspell #2, Spire of Iron and Crystal (module), The S&W/0e Monster Book, and Eldritch Weirdness Compilation Books Three to One are all reduced, because we're in the middle of another lulu sales competition.

Table of Contents:
3 Editor’s Note, Matt Finch
4 Art Director’s Note, Jeff Preston
4 From Kuroth’s Quill, Allan T. Grohe, Jr.
8 The Dungeon as Mythic Underworld, Jason “Philotomy Jurament” Cone
14 The Trouble with Thieves, James Maliszewski
16 WhiteBox Thief (1): The Treasure Seeker, Rob Ragas
17 WhiteBox Thief (2): The “Standard” Thief, Salvatore Macri
18 Core Rules Thief (1): The Skillful Shadow, Salvatore Macri
20 Core Rules Thief (2), James Maliszewski
21 Thieves and Tasks, Akrasia
24 Isles on an Emerald Sea 2, Gabor Lux
31 Retro-Clones: Interviews with the Authors
36 Jousting (Optional Rules), Brendan Falconer
37 Dungeon Oddities, Michael Curtis
45 The Zocchi Experience, Matt Finch
46 The Claws of Ssur-Sparih, James Carl Boney
47 Random City Lair Generator, Sean Wills
48 Random Thieves Guild Generator, Robert Lionheart
51 The Fantasy Marketplace: Looking at Merchants Differently, Michael Shorten
55 Spell Complexity (Optional Rules), Brendan Falconer
57 Thoughts on Arnesonian Alchemy in the Original Dungeon Game, Jason Vasche
60 When is a Spell Book Much More than a Spell Book?, Brendan Falconer
62 Random Pits & Occupants, Mike Davison
63 Magic Swords & Treasure Maps, Jason “Philotomy Jurament” Cone
67 Leprechauns, David (“Sham”) Bowman
69 Why White Box?, Jim Adams
71 Surviving Old-School Dungeons, Sean Ahmed
72 Three Sorcerous Creations, James Carl Boney
77 Magic Items
78 Review: On the Road of Knives, Matt Finch
79 Masterminds & Minions, bat
82 The Bestiary
86 Classified Ads

Tales of Heresy- Review


Tales of Heresy
Edited by Nick Kyme and Lindsey Priestley

Preface: I usually shy away from anthologies. Not that anthologies are inherently “bad” or anything…but it seems to me that the stories either grab you and then drop you off at the next corner, anxiously wanting MORE…or really just fail to snag you in the first place. Anthologies tend to cater to a wider variety of subjects/ interests and I know my own tastes tend to be more focused.

In spite of this, Tales of Heresy is focused enough to be fun for anyone interested in delving more in to the extremely popular Horus Heresy series.

Since each of the stories is independent, not really tying to one another in any way, I’m going to break down each short story within independently as well.

Buckle up!

Blood Games by Dan Abnett.
Here we get a good taste of what the Custodes are all about. Color me impressed! Yes, as expected…the Custodes are BAD ASS. Compare an Astartes to an Imperial Guardsman. No contest, the Astartes is far superior in every way. I think the same can be said of a comparison of a Custodes to your average Astartes. Bold bastards they are! I don’t want to give away too much here, but think of a warrior so confidant in their abilities, and so much apart from the rank and file that even Primarchs are simply “Dorn” or “Horus” instead of the reverent “Lord Primarch” or something of that nature. (Perhaps this is partly due to the hypno-training and gene-seed of Astartes as well as being the almost genetic offspring of their respective Primarchs that instills that sort of reverence in Space Marines. Hard to say as the “mere mortals” of the series also tend to be of the same reverent mindset. I digress…)

It’s nice to see politics and scheming on Holy Terra itself amid this whole saga. Imagine the massive brass of someone willing to play politics on Terra while the Emperor himself is present.

Overall…good story! I did get a little lost toward the end when things shifted a bit; I was left wondering “what the hell just happened?” and had to go back and re-read a bit in order to grasp the plot shift.
Rating: 3 of 5

Wolf at the Door by Mike Lee.
Buveye, Wolf Lord of the Space Wolves’ Thirteenth Great Company and Commander of the 954th Expeditionary Fleet, descended the ramp of the lead Stormbird with his senior lieutenants and the champions of his Wolf Guard in tow.”

That alone should be enough to get your blood pumping. It’s really great to see these guys in action in this period. This is one of the stories I’d love to see much more of. Honestly, I’m not a fan of the Space Puppies at all (a big Thousand Sons fan myself) but Mike Lee really has them DOWN!
I can’t WAIT for Prospero Burns.

This is a brilliant little tale of unconventional warfare, Astartes-Style! I loved “seeing” the Space Wolves covered in mud and grime. Mike Lee gets the Space Marines down and dirty and fighting a hit and run battle and shows that even Astartes are breakable. It’s a very gritty tale that finishes strong and true to the “Grim Future” we all love and expect.
Rating: 4 of 5

Scions of the Storm by Anthony Reynolds
A Word Bearers tale that starts a little slow, but finishes strong. The slowness at the beginning is forgivable as the author is setting the tone for what was to come, and the events preceding the story (The Emperor pimp-slapping Lorgar for his continued religiosity) are HUGE.

We get to see the exact shift from absolutely fanatic loyalist to dire traitor in one short story and it’s beautiful to see. You really get the depth of emotion and a feeling of dread from the actions and reactions of the Primarch Lorgar and those around him (Note: the BL team has done a wonderful job in demonizing First Captain Erebus. You can’t help but hate that guy.) Overall it’s good, a little battle-heavy but still a fun read.
Rating: 3 of 5

The Voice by James Swallow
I was very pleased to see the return of the Sisters of Silence and Amendera Kendel. This is a sneaky and solid piece that really catches you unaware. In my opinion it’s one of the strongest pieces of the anthology.
Swallow captures the creepy Ghost Ship feel as well as illustrating the animosity between two powerful women as well as their zeal in dealing with “Heresy”. Actually at this period, the very term “Heresy” carries religious overtones that would almost seem out of place…but knowing a bit of the pre-history of the Sisters of Battle, Ecclesiarchy and Ordo Hereticus…you can somewhat see this coming (and it’s a beautiful/ terrible thing to behold). I won’t spoil it for you…just read it.
Rating: 4 of 5

Call of the Lion by Gav Thorpe
This tale does a fine job of illuminating the tragedy of the First Legion and most of the other Legio Astartes to a greater or lesser degree: The Legions were formed up on Terra and later united with their Primarchs, creating a divide between the Old School and the often favored New Breed of Astartes. This is an underlying theme that bridges almost all the Horus Heresy Space Marine novels and it is played out rather clearly here. I think part of the reason the contracts between Old and New Astartes is so stark in the First Legion: Dark Angels is due to a bit of paranoia within their Primarch Lion El’Jonson.

Of course there is more than a bit of arrogance and hubris on the part of the Calibanite Captain Belath and a bit of almost mamby-pamby softness to the Terran Captain Astelan which wouldn’t feel as such if the story were longer and detailed more of the hard-earned temperance of the latter.

It’s easy to see where all this is leading (and while Descent of Angels is my least favorite of the series so far, I still enjoyed it, and am now looking forward to Fallen Angels.)
Rating: 3 of 5

The Last Church by Graham McNeill
You can’t help but feel for Uriah Olathaire in this short story. The entire thing is like watching a train wreck. To a certain degree you know what’s coming, but you are still affixed to the scene, unable to break away, drawn in to the emotional web of the author.

I cannot express the power of this short tale. I will tell you that not one bolter round is expended. Still the message is gripping (as a matter of fact I just got stuck re-reading it yet again as I was writing this) and the argument so relevant to the series (and in my opinion almost as relevant today as well) you can't put it down.
Rating: 5 of 5

After Desh’ea by Matthew Farrer
Kharn and the War Hounds (World Eaters) meet Angron, their Primarch. Honestly, it seemed like a tale of HULK SMASH versus Kharn “You are my Primarch, I won’t fight you”. Fans of the World Eaters will likely love it. I couldn’t get the image of a bat-shit crazy Incredible Hulk/ Angron out of my head. It fits: I can’t deny that.
Rating: 2 of 5

Overall, I enjoyed the anthology. It was a good smattering of tales from all over the Warhammer 40,000 universe, set in the period of epic civil strife known forever as the Horus Heresy.
Overall Rating: 3.4 of 5