http://www.swordsandwizardry.com/whiteboxpdf.pdf
This is a free PDF from Mythmere Games.
This is a free PDF from Mythmere Games.
“Light your torches, don your helmets, sharpen your swords, and prepare your spells.”
Swords and Wizardry: Whitebox is an OGL adaptation of the original 1974 fantasy role-playing game, created by Gary Gygax, that started it all. Based on the swords and wizardry: core rules, the whitebox version takes the game even further back, because it only uses the first three books of the original game—no material from the supplements at all.
Inside this book, you’ll find everything you’ll need to embark on a fantastic adventure:
The 4 Classic Races: Dwarves, Elves, Halflings, and Humans
The 3 Original Classes: Clerics, Fighters, and Magic-users
Over 90 wondrous spells and tens of monsters to use them on
Hirelings, 10 ft poles, and 1d6 damage
Consider this book the gateway to an earlier style of gaming. The rules herein are open, flexible, and allow for a great deal of freedom. For enterprising souls, the contents of this book represent a foundation from which to build the ultimate gaming experience. All that’s required is this book, some polyhedral dice, pencil and paper, a good group of friends, and an imagination.
Swords and Wizardry: Whitebox is an OGL adaptation of the original 1974 fantasy role-playing game, created by Gary Gygax, that started it all. Based on the swords and wizardry: core rules, the whitebox version takes the game even further back, because it only uses the first three books of the original game—no material from the supplements at all.
Inside this book, you’ll find everything you’ll need to embark on a fantastic adventure:
The 4 Classic Races: Dwarves, Elves, Halflings, and Humans
The 3 Original Classes: Clerics, Fighters, and Magic-users
Over 90 wondrous spells and tens of monsters to use them on
Hirelings, 10 ft poles, and 1d6 damage
Consider this book the gateway to an earlier style of gaming. The rules herein are open, flexible, and allow for a great deal of freedom. For enterprising souls, the contents of this book represent a foundation from which to build the ultimate gaming experience. All that’s required is this book, some polyhedral dice, pencil and paper, a good group of friends, and an imagination.
Imagine the hell out of it!
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