Monday, February 9, 2009
Knockspell Magazine #1 released
http://www.lulu.com/content/6025029
Knockspell Magazine for old school RPGs like OD&D/ S&W, AD&D/ OSRIC, Labyrinth Lord, Tunnels and Trolls, etc.
This is the PDF version. A print version is upcoming.
Look at that cover!
That just SCREAMS old school rpg!
Edit:
Since people are asking what's inside...
The Articles!
EDITOR’S NOTE
Matt Finch
WHO SUCKED THE FUN OUT OF RPGing?
Tim Kask
FROM KUROTH’S QUILL
Allan T. Grohe, Jr.
DEATH MAGIC & DARK DEALINGS
THE NECROMANCER NPC
Scot Hoover
THE PALADIN
James Maliszewski
THE MONK
James Maliszewski
THREE PRINCIPLES OF ADVENTURING SUCCESS
James Carl Boney
ISLES ON AN EMERALD SEA
Adventure
Gabor Lux
RUINS & RONIN
Mike Davidson
FIGHTERS WITH FLAIR!
Akrasia
CLASS-BASED WEAPON DAMAGE
Akrasia
RANDOM HIRELING GENERATOR
Robert Lionheart
CHARNEL CRYPT OF THE SIGHTLESS SERPENT
Jeff Talanian
THE DUNGEON ALPHABET: PART ONE
Michael Curtis
MASTERMINDS AND THEIR MINIONS
Salvatore Macri and Matt FInch
HOW DO YOU OPEN THIS THING?!
Matt Finch
THE THRALL
David Bowman
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4 comments:
Yeah...this looks COOL! I might be a bit biased but I'm digging all this stuff coming out lately: Knockspell, Fight On!, Scribe of Orcus, Footprints, ODDities, etc. There's a metric crap tonne of stuff out there that seems to have a super high content per price as compared to something like Dragon mag.
Did you have any art in the Knockspell Jeff?
Absolutely. Reminds me of the old White Dwarf circa early 80s. Magazines full of good interesting material!
I do have some art in there. Most of my stuff is in the reprint of the core rules but a couple bits ended up in there. I'm doing the AD work on Issue #2 (though when I do AD work I avoid doing art as well: almost a conflict of interests to do art in projects you're AD on).
Congrats man! I'll have to pick it up and check it out.
I'm finding though that I'm running into just a tad of information overload with all of this stuff. Not that I'm complaining mind you.
If you add in all of my old Dungeons and Dragons material that I haven't looked at in years, I've got more material than I could possibly ever use...in three lifetimes!
True enough. I look at it like the previous editions of D&D and Forgotten Realms. A metric fuck-ton of material, and you'll never EVER use it all.
But then, that's not the expectation. Find one little corner you dig, and do THAT. Use occasional other bits for strip-mining.
The material is there if you want it, but there's no way (or expectation) of getting to use it all.
It's nice to have it handy for when that wild hair strikes!
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