Tuesday, October 6, 2009
The Ghost King-Review
The Ghost King: Transitions Book III, By R.A. Salvatore
(Advance Copy)
Hardcover: 352 pages
Publisher: Wizards of the Coast (October 6, 2009)
“When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly–the hero of the recently reissued series The Cleric Quintet–Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.”
I think one of the coolest parts of writing reviews is not only getting to read a lot of material, but to really get in to the nuts and bolts of how that material is “assembled”. In this case I have been fortunate to read a LOT of Forgotten Realms novel by R.A. Salvatore as well as others such as Paul Kemp. Having read all the “Drizzt Novels” to date, I can say with certainty that the author has improved his craft greatly over the years.
R.A. Salvatore, like any writer clearly has a deep relationship with many of his characters. While some writers are able to outline and crank out material in a mechanical fashion more often then not they go through a sort of adventure of their own; discovering the world and characters as they write. It’s like a journey for the characters as well as the writer. In doing so the author learns to love and hate characters and tries to share it with us…the readers.
I think it is a measure of success when the author is able to manipulate the heart-strings of the reader, and R.A. Salvatore has done a masterful job at this over the years. Some times more than others, I admit it. I don’t expect a baseball player to hit a home run every time at the plate. I don’t expect a writer to write “the perfect novel” every time either. Stephen King is a good example of this.
R.A. Salvatore has been building up steam throughout this whole series. Transitions. In the Transitions series we are seeing the tale of how Faerun is going through some massive changes. Much of the face of The Forgotten Realms will be different afterward. At the heart of this are changes in direction and flavor of D&D 4th Edition and the 4e Forgotten Realms setting.
Like it or not, love it or hate it, Wizards of the Coast owns D&D and the setting that these novels reside in, and they have mandated change.
Our intrepid author is responsible for writing novels explaining how we get from the Forgotten Realms we have all known for the past 25 years…to this new setting.
What does that mean for the author? It means that in the jump in time that occurs the vast majority of humans and short-lived races will have died and left some sort of legacy (or not). Many of the characters which have been so lovingly crafted will die. That means core protagonists (and antagonists) will be no more.
R.A. Salvatore in this series has been building this up, and I have to say, he has most certainly delivered.
Without spoiling the story for you, I’ll say that all the protagonists and antagonists have a rough ride through the story. The Spellplague is up-close and personal in this novel. Actually, previous to this novel I thought the Spellplague to be a little trite. A game designer’s tool to wipe the slate clean and start fresh. Salvatore put a “human” face on it, made it personal. Now I get it. Now I understand it and accept it and in the process understand how we can leave the previous edition’s Faerun for the new future.
I can’t help to feel sorry for the author in this. You can certainly feel the pain. You know something is coming. It’s like watching a train wreck…you just can’t look away. This is a book of heroism in the face of impossible odds. Acceptance of fate as well as stoic denial of it. It’s about loss…and hope.
There is only so much I can say about it. Usually I can drone on and on about this or that in a novel. Not this time. You have to read it for yourself. It’s good. Seriously. Probably R.A. Salvatore’s best work. I cried like a baby. It took several tries to get through the last dozen pages.
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1 comment:
I have to say I strongly disliked this book.
Firstly, no game campaign should dictate where a story goes. Only the story should dictate that. And the fact is that RA Salvatore had NUMEROUS chances to kill off his characters. He has implausibly saved them from death so many times when their dying would have been dramatic. That he now chooses to kill them off via deus ex-machina (some poorly-explained 'spellplague' that is incidental to the main plot) is just bad writing.
Add to that the fact that his villain is a composite of several characters that he earlier killed off, and you have a plot that makes no sense. Have the book is devoted to goofy battle scenes (zombie bears getting kicked to death by 'monks?' Really?). In reality, more than half. This book reads like a B-or even C-action movie from the 80s.
To be fair, Salvatore's books usually are filled with gratuitous battle scenes. Yet usually he lets the characters drive the plot to some degree. But this book felt too much like, well, a game. And I know it is based on a gaming world, but it should read like a book, it should feel real. You shouldn't see stats jumping out at you every few pages, such as when Danica's 'monk abilities' save her from a suicidal fall.
This is one of the worst books ever written in my opinion. The spellplague whatever that is is never explained, the plot makes no sense and is dramatically unsatisfying, and characters who should have died in service to a story died just because a gaming company said they needed to. For shame.
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